Wizardpost: Grimoire

5/3/2025

End of Wizardposts

Last week, my wizard character was killed off in the D&D campaign I've been in for over a year. This will be the final wizardpost. However, I have greatly enjoyed these wizard posts.

Grimoire

A grimoire, or spell tome, or spellbook, is a book of spells that a Wizard uses for reference.

Grimoire.jpg

According to the D&D 5E player's handbook,

Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.

A spellbook is custom tailored and designed by the wizard who owns the book. There is no standard language for spells to be written in, and there is no standard set of symbols. In this endeavor, I sought to create my own literal spellbook based on what was outlined here.

Reading the Spellbook

The basic principles of reading the spellbook are detailed below. Please note that this is not all-encompassing, since many spells in D&D have unique quirks that cannot be captured by an overarching system.

Number Threads

To start my spellbook, I created a standard to represent numbers with. I based it off of a mix of Roman Numerals and base-ten numbers. To prevent the confusion present in Roman Numerals, it is a strictly additive system. You add starting from the left.

Number rules.jpg

I also wanted them to be strung together, to really make these look magical. A few examples are written below. Number examples.jpg

I call these Number Threads.

Duration Threads

The next step was to represent spell casting times and durations. In a Duration Thread, the first dot represents the amount of time being represented by subsequent markers.

Duration rules.jpg

A few D&D specific times are represented as well.

Duration examples.jpg

Distance Threads

Distance Threads are represented in a similar way to Duration Threads, with one exception - they are always vertical. They always end with a star. This was inspired by the diagrams from the Player's Handbook.

Distance rules.jpg

Targets and Spell Shapes

Many spells are described with shapes that they are cast in. These shapes are represented within the Distance Thread. The following image shows each of the spell shapes with a 60ft example.

Spell shapes.jpg

Saving Throws

Saving Threads are always encompassed in a shield.

Saving Throws.jpg

Components

Most spells are only cast with simple components. Those that are not have special symbols to denote the component for that spell. The three simple components are represented as such.

Spell Components.jpg

Schools

There are 8 primary schools of magic in D&D. I created symbols for each of the 8 schools below.

Schools.jpg

Layout

The layout for each page is as below.

Layout .jpg

Spells in the Book